API


 

AltTrees.removeTrees
 

public void removeTrees(Vector3 pos, float radius, bool saveInPlayMode, int idPrototype = -1);
public void removeTrees(bool isObject, AltTreesPatch patch, int quadID, int idTree, bool saveInPlayMode);
public void removeTrees(AltCollisionInfo aci, bool saveInPlayMode);
public void removeTrees(AltTreesInfo[] atiList, bool saveInPlayMode);
public void removeTrees(List<AltTreesInfo> atiList, bool saveInPlayMode);


Description


Delete trees or objects.

 

Attention! At this time, you can not save changes during the play mode. Wait in future versions.