API
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AltTrees.removeTrees
public void removeTrees(Vector3 pos, float radius, bool saveInPlayMode, int idPrototype = -1);
public void removeTrees(bool isObject, AltTreesPatch patch, int quadID, int idTree, bool saveInPlayMode);
public void removeTrees(AltCollisionInfo aci, bool saveInPlayMode);
public void removeTrees(AltTreesInfo[] atiList, bool saveInPlayMode);
public void removeTrees(List<AltTreesInfo> atiList, bool saveInPlayMode);
Description
Delete trees or objects.
Attention! At this time, you can not save changes during the play mode. Wait in future versions.
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