Roadmap

This is not the final version. The items can change over time.
Sorry for my English! =)

Updated: 05/10/2017

 
0.9.8.1:
- bug fixes ...
- rotating objects and trees around the XYZ axes
- extend the functionality "Patches" section
 
0.9.8.2:
- wind for meshes
- advanced settings for import trees from the terrains
- trees sticking to the terrain
 
Next updates(random order):
- MapMagic support
- dynamic loading of data
- grass
- Occlusion Culling
- different types of billboards
- only billboards mode
- choose several colors when planting trees
- distance adjustment for colliders
- debug colliders
- crossfade for meshes
- different brushes
- ForestVision support
- support of various tree-planting systems
- lightmaps
- pathfinding support
- groups and subgroups trees
- separate layer of trees to show in reflections and mini-maps
- Editing in the play mode
- network support
- planting depends on the terrain textures
- support for multiple platforms
- improvement of graphics
- seasons change support
- optimization...
- bug fixes ...
- .......



Released:

0.9.8:
- multithreading
- API
- documentation
- optimized the objects system
- fixed the problem with shadows from point lights in deferred mode
- added PBR settings
- added range adjustment mipmap
- support for multiple cameras
- support for Unity 5.6
- added collider events
- optimizations...
- bug fixes...

0.9.7.1:
- fixed Hue
- added density of objects
- now GPU instancing enabled separately for each tree/object (by default enabled for objects with < 500 triangles)
- added option the active camera
- optimizations...
- bug fixes...

0.9.7:
- PBR support (ready)
- GPU instancing
- importing trees from the scene
- floating origin(jump to the center for large worlds) (ready)
- shadow of billboards groups (ready)
- debug window (ready)
- optimization... (ready)
- bug fixes ... (ready)