Documentation


 

Settings

Settings

Property: Function:
Draw Draw AltTrees?
Enable Tree Colliders Enable Tree Colliders?
Enable Collider Events Enable this option, if you want to use AltCollider API
Generate All Billboards On Start All far billboards group generated at startup. If disabled - billboards are generated as needed at runtime.
MultiThreading Use MultiThreading?
Frustum Culling MultiThreading Use MultiThreading for Frustum Culling?
Render Type

Type of Unity rendering for meshes and billboards.

Available only in Unity 5.2 - 5.4. In Unity 5.5 + only the PBR mode is available.

Legacy

Legacy type of rendering.

PBR

Enable Unity 5 Physically-Based Render.
Frustum Culling Camera Camera mode for Frustum Culling.

Automatic

Auto mode. Select the first active camera.

Custom

Select your camera.

Via Script

Set this option, if you want to change the camera through API.
Distance Camera Camera mode for checking distances to trees and objects.

Automatic

Auto mode. Select the first active camera.

Custom

Select your camera.

Via Script

Set this option, if you want to change the camera through API.

 

Patch Settings

Patch Settings

Property: Function:
Auto Configuration Automatic configuration of patch settings.
Size Patch The size of the patch (the size of the LOD 0). The default is equal to the size of the Terrain.
Max LOD Patch Maximum LOD of the patch
Distance Patch Factor Coefficient of distance to patch.

 

LOD Settings

LOD Settings

Property: Function:
Distance Trees LOD Factor Coefficient of distance to trees. Great value to increase the detail of the tree. Small value to lower the detail of the tree.
Distance Objects LOD Factor Coefficient of distance to objects. Great value to increase the detail of the object. Small value to lower the detail of the object.
Check Trees Per Frame, Percent The number of trees and objects for which the distance is calculated for one frame. A small value to reduce the load on the CPU (if a lot of trees and objects in the scene). In percents.
Cross-fade Billboard Time The transition time of the billboard (billboard to mesh or mesh to billboard), in seconds.
Cross-fade Mesh Time The transition time of the mesh(mesh to mesh), in seconds.

 

Density Objects

Density Objects

Property: Function:
Density Objects Density of objects. Set to 0 to disable rendered objects.

 

Shadow Settings

Shadow Settings

Property: Function:
Draw Mesh Shadows(Play Mode) Draw the shadows of the meshes. This setting affects only the play mode.
Draw Billboard Shadows Draw the shadows of the billboards.
Draw GroupBillboards Shadows Draw the shadows of the far group billboards.

 

Pool Settings

Pool Settings

Property: Function:
Initial Collider Count The number of colliders that will be created in the pool at the Initial.
Max Colliders Count The maximum number of colliders in the pool. Colliders over the amount are removed.
Initial Billboard Collider Count The number of billboard colliders that will be created in the pool at the Initial.
Max Billboard Colliders Count The maximum number of billboard colliders in the pool. Colliders over the amount are removed.

 

Debug Settings

Debug Settings

Property: Function:
Draw Debug Window Draw debug window? Only in the play mode.
Draw Debug Window in Builds Draw debug window in builds?
Draw debug patches Draw debug patches
Debug billboards DrawCalls Debug billboards DrawCalls. Different colors - different DrawCalls.
Debug Logs Writing to the log?
Debug Logs in Builds Writing to the log in builds?
Hide Meshes(only Play Mode) Hide Meshes(only Play Mode)
Hide Billboards Hide Billboards
Hide GroupBillboards Hide far group Billboards

 

Import Trees

Import Trees

Property: Function:
Delete Trees from Terrain Delete trees from the terrain after import.
Delete Prototypes from Terrain Delete prototypes from the terrain after import.
Delete Trees from AltTrees Delete trees from the AltTrees before importing.

 

Export Trees

Export Trees

Property: Function:
Delete Trees from Terrain Delete trees from the terrain before importing.
Delete Prototypes from Terrain Delete prototypes from the terrain before importing.
Delete Trees from AltTrees Delete trees from the AltTrees after import.
Prototypes Dependency Dependence of prototypes. What AltTree replaces what Tree.

 

Import Trees from Scene

Import Trees from Scene

Property: Function:
Rotation from Transform Take the rotation from the transform.
Random Y Rotation If enabled - rotation for trees around the Y-axis is set randomly. If disabled - rotation set to 0.
Scale from Transform Take the scale from the transform.
Tree Height The height of the trees.
Lock Width to Height If enabled, the width of the tree is equal to the height of the tree.
Tree Width The width of the trees.
Hue Enable Hue?
Hue Leaves Hue leaves. RGB - color. Alpha - the intensity of the color. If marked "random" - the alpha will be selected randomly to the specified value. For example, if the alpha is 120, and marked the checkbox "random", then the value will be taken randomly between 0 and 120.
Hue Bark Hue bark. RGB - color. Alpha - the intensity of the color. If marked "random" - the alpha will be selected randomly to the specified value. For example, if the alpha is 120, and marked the checkbox "random", then the value will be taken randomly between 0 and 120.