Documentation
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Settings
Property: |
Function: |
Draw |
Draw AltTrees? |
Enable Tree Colliders |
Enable Tree Colliders? |
Enable Collider Events |
Enable this option, if you want to use AltCollider API |
Generate All Billboards On Start |
All far billboards group generated at startup. If disabled - billboards are generated as needed at runtime. |
MultiThreading |
Use MultiThreading? |
Frustum Culling MultiThreading |
Use MultiThreading for Frustum Culling? |
Render Type |
Type of Unity rendering for meshes and billboards.
Available only in Unity 5.2 - 5.4. In Unity 5.5 + only the PBR mode is available.
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Legacy
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Legacy type of rendering. |
PBR
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Enable Unity 5 Physically-Based Render. |
Frustum Culling Camera |
Camera mode for Frustum Culling. |
Automatic
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Auto mode. Select the first active camera. |
Custom
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Select your camera. |
Via Script
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Set this option, if you want to change the camera through API. |
Distance Camera |
Camera mode for checking distances to trees and objects. |
Automatic
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Auto mode. Select the first active camera. |
Custom
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Select your camera. |
Via Script
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Set this option, if you want to change the camera through API. |
Patch Settings
Property: |
Function: |
Auto Configuration |
Automatic configuration of patch settings. |
Size Patch |
The size of the patch (the size of the LOD 0). The default is equal to the size of the Terrain. |
Max LOD Patch |
Maximum LOD of the patch |
Distance Patch Factor |
Coefficient of distance to patch. |
LOD Settings
Property: |
Function: |
Distance Trees LOD Factor |
Coefficient of distance to trees. Great value to increase the detail of the tree. Small value to lower the detail of the tree. |
Distance Objects LOD Factor |
Coefficient of distance to objects. Great value to increase the detail of the object. Small value to lower the detail of the object. |
Check Trees Per Frame, Percent |
The number of trees and objects for which the distance is calculated for one frame. A small value to reduce the load on the CPU (if a lot of trees and objects in the scene). In percents. |
Cross-fade Billboard Time |
The transition time of the billboard (billboard to mesh or mesh to billboard), in seconds. |
Cross-fade Mesh Time |
The transition time of the mesh(mesh to mesh), in seconds. |
Density Objects
Property: |
Function: |
Density Objects |
Density of objects. Set to 0 to disable rendered objects. |
Shadow Settings
Property: |
Function: |
Draw Mesh Shadows(Play Mode) |
Draw the shadows of the meshes. This setting affects only the play mode. |
Draw Billboard Shadows |
Draw the shadows of the billboards. |
Draw GroupBillboards Shadows |
Draw the shadows of the far group billboards. |
Pool Settings
Property: |
Function: |
Initial Collider Count |
The number of colliders that will be created in the pool at the Initial. |
Max Colliders Count |
The maximum number of colliders in the pool. Colliders over the amount are removed. |
Initial Billboard Collider Count |
The number of billboard colliders that will be created in the pool at the Initial. |
Max Billboard Colliders Count |
The maximum number of billboard colliders in the pool. Colliders over the amount are removed. |
Debug Settings
Property: |
Function: |
Draw Debug Window |
Draw debug window? Only in the play mode. |
Draw Debug Window in Builds |
Draw debug window in builds? |
Draw debug patches |
Draw debug patches |
Debug billboards DrawCalls |
Debug billboards DrawCalls. Different colors - different DrawCalls. |
Debug Logs |
Writing to the log? |
Debug Logs in Builds |
Writing to the log in builds? |
Hide Meshes(only Play Mode) |
Hide Meshes(only Play Mode) |
Hide Billboards |
Hide Billboards |
Hide GroupBillboards |
Hide far group Billboards |
Import Trees
Property: |
Function: |
Delete Trees from Terrain |
Delete trees from the terrain after import. |
Delete Prototypes from Terrain |
Delete prototypes from the terrain after import. |
Delete Trees from AltTrees |
Delete trees from the AltTrees before importing. |
Export Trees
Property: |
Function: |
Delete Trees from Terrain |
Delete trees from the terrain before importing. |
Delete Prototypes from Terrain |
Delete prototypes from the terrain before importing. |
Delete Trees from AltTrees |
Delete trees from the AltTrees after import. |
Prototypes Dependency |
Dependence of prototypes. What AltTree replaces what Tree. |
Import Trees from Scene
Property: |
Function: |
Rotation from Transform |
Take the rotation from the transform. |
Random Y Rotation |
If enabled - rotation for trees around the Y-axis is set randomly. If disabled - rotation set to 0. |
Scale from Transform |
Take the scale from the transform. |
Tree Height |
The height of the trees. |
Lock Width to Height |
If enabled, the width of the tree is equal to the height of the tree. |
Tree Width |
The width of the trees. |
Hue |
Enable Hue? |
Hue Leaves |
Hue leaves. RGB - color. Alpha - the intensity of the color. If marked "random" - the alpha will be selected randomly to the specified value. For example, if the alpha is 120, and marked the checkbox "random", then the value will be taken randomly between 0 and 120. |
Hue Bark |
Hue bark. RGB - color. Alpha - the intensity of the color. If marked "random" - the alpha will be selected randomly to the specified value. For example, if the alpha is 120, and marked the checkbox "random", then the value will be taken randomly between 0 and 120. |
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